![]() ![]() Which version of his skill Kazuha uses depends on a variety of factors, including his team, weapon, constellations, and more. The hold version of the skill also takes slightly longer to perform, although the difference isn’t too significant. The Hold version of the skill has larger range, longer cooldown, more damage, and higher energy generation than the tap version of the skill. This skill can be tapped or held the main differences between the two variants of the skill are the damage that they do, the range of the pulling effect, the cooldown of the skill, and the energy generation. After plunging, Kazuha will create an anemo vortex, which sucks in enemies for a short period after the plunge ends. This allows Kazuha to swirl twice against a single enemy – once on the initial damage dealt by the skill, and once during Midare Ranzan. The skill will also absorb an element, which will allow Kazuha to also deal damage aligned to the absorbed element after plunging. through Bennett’s sixth constellation or through Chongyun’s skill) and is not considered skill damage. After being launched, Kazuha can perform a special plunging attack called Midare Ranzan, which will deal anemo damage and is affected by Kazuha’s normal attack talent this attack’s anemo infusion cannot be overridden by another element (i.e. Using this skill will pull enemies in towards Kazuha and launch Kazuha into the air. Kazuha’s elemental skill, Chihayaburu, is his main CC tool. However, it is worth mentioning that Midare Ranzan (the name for Kazuha’s anemo-infused plunge attack) is affected by his talent multiplier on his plunge attack, so even as a Sub-DPS, Kazuha should level his normal attack talent for extra damage, with the damage gain obtained from leveling his normal attack about equal to or slightly more than the damage gain obtained from leveling his elemental skill talent (unless C6). While Kazuha can function as a main DPS, you’ll typically find that he will offer more to teams as a support and sub-DPS than as a main DPS unit. Kazuha’s normal attack, Garyuu Bladework, hits 8 times, with the third attack in his normal attack string hitting twice and the fifth attack hitting 3 times.Īs Kazuha mostly functions as a sub-DPS/support unit who doesn’t use his normal attacks, this talent isn’t very important to his kit in most scenarios. ![]() Talent Overview Normal Attack: Garyuu Bladework Requires good knowledge of rotations and technical play to be used to the max potential.Competes in many scenarios with Sucrose and Venti, two extremely strong units.Does not function particularly well as a main DPS unit. #KAZUAH GENSHIN IMPACT FULL#
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